Diberdayakan oleh Blogger.

Why solo? Balance...

Right, so, it's about time I explained (and/or apologized for) this whole rude November of Sargon...

As I've mentioned before, leisure time lately has been scarce for me as my professional schedule fills up the hours in my day far more completely than it has in some time. This has been a very good thing, indeed, but, as with anything in life, the added work has thrown off other elements of my existence - mainly those that involve other expressions of creativity.

As I always remind my wife, I live to create, and I create to afford her unnecessarily abundant outerwear collection. That creativity takes many forms and "tones," so variety of expression is very important to my productivity, especially in the professional arena. Thus, for every dead-serious project, I need a frivolous bit of silliness to maintain my - oh, I don't know - my "inner creative balance," I suppose.

That "creative balance" has always been one of the tricks of the trade I've passed on to my clients. I firmly believe that the quality of one's creative expression is always improved through experiences with a variety of expression.

And I do practice what I preach! I'm very sensitive to my own capabilities and I know when I'm not working to the best of my ability. I don't believe in writer's block - I can't afford to, really - so, when the flow of my own productivity slows down, I take stock of my inner creative balance to discover where the aesthetic proportions are off. With the recent influx of projects involving topics such as sports-based biometrics, linguistic neuroscience, and budget management (ugh!), it was pretty easy for me to see that I desperately needed to create something humorously irreverent to counterbalance the solemn subject matter I'd been immersed in lest the mechanisms of my mind seized from the seriousness.

Hence, Sargon.

Solo gaming provides the convenient and recuperative effects of creative exercises that can range from the intellectual (well-researched historical tabletop battles) to the casual (a fun RPG dungeon crawl) to the ridiculous (an idiot sorcerer in even more idiotic skirmishes). When creative steam needs to be released, I can't always rely on fellow gamers to indulge my whims; I need to rely on myself.

So, my Sargon posts fulfilled both my insatiable gaming hunger and, more importantly, my need to write something irreverent. (I actually did play out all of the games, except for the one with the colossal Dr. Manhattan; those Wizkids solo-play rules got boring real fast.) I could have gone the RPG route, but with a new Heroclix set's release this month, I opted for some silly skirmishing with a decidedly B-list cast.

Thank you to those who patiently made it through this month of vulgar superhero miniatures without un-following the blog. I promise that when I return in December, things will be back to normal. Sargon's games were a great relief to my taxed brain! I hope he wasn't too rude.

"Me, rude? F*c% you."

Tidak ada komentar:

Posting Komentar