Will the 9Qs fast-play, no-frills solo RPG concept work? Let's find out! Here goes my first attempt using the Advanced Fighting Fantasy setting, characters, and heroic motivations detailed in my last post.
1. What looming threat inherent within the setting suddenly comes into conflict with the heroic motivation, promising to worsen over time? Play a scene of seemingly random (1-3) social distress and/or (4-6) physical combat.
Story Cube: Timepiece (die landed at 4 o'clock)
Scene: Physical Combat
As GM: During a ride along the borderlands between Gallantaria and Brice, William and Trinette come upon four mounted Gallantarian soldiers on patrol confronting 12 mounted Bricians wearing black leather armor and devilish grins. A fight - one that the Gallantarians surely cannot win - is about to ensue.
As player: As the soldiers engage in battle, Trinette lets loose a battle cry and spurs on her steed to charge the remaining Bricians, slashing one fiercely. William draws his bow, but (Fumble) drops it! Two Bricians attack William, who defends himself but just barely. Rather than taking on the Brician leader, Trinette aids William, and the two are able to fight off the combatants, leaving William with minor wounds.
As GM: The Brician leader calls for a retreat, telling his remaining men, "Enough of this! We've already done what we came for! Let's go!" Six Bricians escape, and only one Gallantarian is killed thanks to William and Trinette.
2. What overtly troubling event somehow tied to the results of Question 1 occurs, confirming that something seriously adverse to the heroic motivation is afoot? Play a scene of (1-2) intrigue, (3-4) flight, and/or (5-6) physical combat.
Story Cube: An eye
Scene: Flight + Physical Combat
As GM: The Gallantarians ask Trinette and William to accompany them back to their watchtower. Upon arriving, they hear a rumbling and see Gallantarian soldiers running out of the watchtower in terror. To everyone's shock, the watchtower begins to shift and reform itself into an extremely large stone golem which immediately begins attacking them.
As player: William casts a ZAP spell, striking the watchtower-golem squarely in its center, damaging it severely. The golem gets up and charges after him. William casts SIX, creating five illusory duplicates of himself, and the golem pounds one of the illusions. As the golem destroys a second one of William's illusory duplicates, Trinette charges in bearing a mace she'd taken from a soldier, landing a blow that causes the golem to crumble into dust. She heals William of some of the STAMINA he lost from the high-level sorcery and then tends to the wounded Gallantarians.
As GM: The soldiers from the former watchtower reveal that, not too long before the tower transformed, a group of Bricians came riding toward them appearing as if they were sizing up the watchtower for an attack. Then, they rode off in the direction of the patrol. Somehow, they must have had something to do with what just happened.
3. What aspects of the previous interpretation of the results of Questions 1 and 2 suddenly get twisted in a surprising manner, increasing the danger to the heroic motivation? Play a scene of (1-2) betrayal, (3-4) revelation, and/or (5-6) physical combat.
Story Cube: Magnet
Scene: Betrayal + Revelation
As GM: Every piece of metal in the vicinity of the remains of the watchtower-golem begins to shake. Suddenly, swords, daggers, buckles, and chainmail fly through the air toward the golem debris, pulled by an invisible force that defies the fight put up by the owners of the weaponry and armor. In seconds, the metal objects assemble over the golem debris and take the shape of an adult-sized humanoid with armor body, blade arms and hands, and a head made from an empty helmet.
As player: William expends extra STAMINA to successfully cast a HOT spell at the metal creature, sending a blazing fireball straight into its patchwork form. The fireball fuses enough of the metal together to render the creature temporarily immobile, though it still seems to be very much "alive." William's Leadership enables him to take command of the remaining soldiers, convincing them to help him and Trinette to surround the creature with wood left over from the interior of the watchtower as a way of keeping the thing from attracting more metal to itself. Another soldier is dispatched on the fastest horse to Royal Lendle to inform the regents of what has happened - that Brice has unleashed something terrible upon Gallantaria...something that can use the country's own resources against it.
As GM: As night falls, the creature remains buried under the piles of wood, awkwardly chopping its way through the debris...
Home » Rory's Story Cubes » Testing the 9Qs: Questions 1-3
Tidak ada komentar:
Posting Komentar