That's him. |
Inspired by Carsten's recent postings here, The Convenient Skill has embarked on some intriguing forward thinking in solo play, using elements from the FU RPG and Mythic to fuel his own concepts.
For example, from the blog:
When a random event occurs draw one playing card from the deck and compare it to a chart....
I'm currently thinking that each suit should be assigned a 'Theme', for example in Savage Worlds there are interludes keyed to Love (Hearts), Desire (Spades), Tragedy (Clubs), and Fortune (Diamonds), in SW these are used to push a player to generate a backstory with that theme while there is an interlude in action.
These Themes can be chosen at the beginning of the session, specific to that game. As an example for my Cardinal's Blades game I could choose Action! (C), Personal (H), Horror (D) and Mundane (S), so when I draw 7S I get a mundane event. The numbers could also be used to lend interpretation (this where it gets fuzzy!) say:
A Benefit
2 Adversity
3 Enemy
4 Encounter
5 Complication
6 Sign
7 Item
8 Escalation
9 Economic
10 Social
J Intellectual
Q Physical
K Change theme
More over there, so go follow!
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