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Avatars Gone Wild Solitaire Deck

Here's the fourth of four decks I'm sharing for use with my Solitaire Spellfire Patience Variant. (I'm a month behind on completing this series of posts, but I'm sure there weren't many readers aching for this last entry.)

1997 saw the official end of Spellfire. The last booster set was Dungeons and it featured the most painfully phoned-in card concept of the game's entire run - the Dungeon. Dungeons were a subset of virtually art-less cards that served as personal rules for players, and, sadly, they added absolutely nothing dungeon-y at all to play. Fortunately, there were subsets of superior magic items and allies with terrific original art included that made Dungeons worth the price of admission. (I've included several of them in this deck, below.)

Spellfire's demise was not taken lightly by the fans, and die-hard Spellfirers took to the streets and rioted. In Seattle, cars were overturned and the steps to City Hall burned in the shape of the letters T, S, and R. Other parts of the world saw violence that was much more sporadic, but no less passionate. In Brazil, angry teens pushed over unsuspecting elderly folks while yelling "Weasel Attack!" and, in Austria, one young man collapsed in front of Stephansdom and lay crying there for five days.

At least, that was what I heard had happened. I could be wrong.

Two things I AM certain about are the web-resuscitation that was Spellfire.net - which attempted to become a hub of fan-based Spellfire information - and the creation of Crossfire, a platform to play Spellfire with virtual cards. Both were noble endeavors, and those involved with keeping the Spellfire burning did a terrific job: they organized events, set up Gen Con tournaments, and created new "official" boosters with WotC's blessing and previously published art. (I even contributed a card concept, The Chaos Wand, to one of those sets.) Up until 2005, the sites were regularly updated.

Everyone involved at Spellfire.net and Crossfire should be applauded for their efforts. It was nice to keep the party going even after somebody's dad started vacuuming under your feet and telling you to go home.

The solitaire deck below completely disregards the rules for putting avatars into play and uses the gods as champions. It's filled with classic places and powerful magic. I'd call the whole thing "gratuitous," but in a good way!

Friendly Champions



Bahamut, Corellon Larethian, Yondalla the Provider, Brandobaris, Garl Glittergold, Verenestra

Opposing Champions


Tiamat, Cegilune, Urdlen, Bahgtru, Great Mother, Kanchelsis

Realms
The Lost Caverns of Tsojcanth, White Plume Mountains, Tomb of Horros, Sunderhan Isle of Slave Lords, The Forbidden City, Isle of Beacon Point, Monastery of Perdien the Damned, Lair of the Eye Tyrant, Haven of the Undead, Isle of Dread



Holdings
Keep on the Borderlands, Palace of the Silver Princess, Temple of Death

Artifacts
Nature's Throne, Throne of Ice, Throne of the Pharoahs

Magical Items
Crystal Dragon Figurine, Amulet of Spell Turning, Clockwork Ogre, Breath Charm, Pearl Pegasus

Allies
The White Weird, Hook Horror, Lurker in the Earth, Troglodyte, Bottomless Horror

Events
Fast talking!, Foreign Wars, Coming of the Phoenix, Solid Fog, Cataclysm!

Rules
Master the Magic, The Master Strategist

ROUND 4 CARDS
Cleric Spells
Intercession, Symbol of Persuasion, Symbol of Death, Symbol of Pain, Dispel
Wizard Spells
Wish, Magic Missile, Re-target, Meteor Swarm, Shapechange

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