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Featherstone Skirmish Wargaming Variant

John Curry has on his History of Wargaming Project site an article by Mark J. Hone that offers a decidedly more precise solo variant to the rules I used for my Meeple Trek game this past weekend. I've no idea how long the article has been there, but I only just discovered it yesterday.

It's short and very much worth a read. Of particular interest are two concepts:
  1. the Game-Move Sequence is broken down into seconds(!), and
  2. there's a figure "representing the solo-player himself" (you, the player, do not control a "side" of the conflict, just one man).

The article is HERE.

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