Stacked dice made for quick city buildings that could easily become rubble. |
Mighty Monsters quickly fell under my category of "commanding BOTH sides, but with “incomplete” control," and in a really good way. That incomplete control was due to the riff creator Andrea Sfiligoi plays off his Song of Blades and Heroes system. Monsters consist of body parts that may all be activated each turn, provided an activation roll succeeds. More importantly, each body part might be keyed to a special ability, such as Godzilla's head which has Fangs and Radioactive Breath. This elegant variation is enough to make each monster unique while offering a player an interesting order of choices each turn for each creature.
The "LONG" straw became a blast of radioactive whoop-ass. |
At first, I thought I might have to impose some sort of solo "deployment order" device to keep the game surprising, but that was quickly shown to be unnecessary. Those body part activation rolls were surprise enough, and, on each turn, I couldn't be sure what would happen next.
During the test game, Ghidorah had the upper hand over Godzilla, lighting him up with three jolts of electrical spittle almost every turn. Godzilla's Regeneration rolls were just as lucky, though, and the King of the Monsters did not remain wounded for very long.
With a nod to every silly scene in a 1960's Toho epic, Sfiligoi's mechanics allowed my monsters to body slam each other, use wings for impossibly powerful blasts of air, punch like pugilists, and leave Tokyo an absolute mess.
Ghidorah gets slammed into a building. The dice are now rubble, and Ghidorah is vulnerable. |
Throughout the game, I never felt like I wanted for an automatic opponent to play against. I was entertained the entire time! Thanks, Andrea!
In the end, Godzilla won, and so did I...
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