Traveller is essentially a collection of sub-systems and mini-games (trading is one, character creation an obvious other). So, those mini-games can be used and expanded to create a solid system whereby you can create a character (using whatever creation system/book you see fit) and then choose to go trading, find merc tickets, go exploring, and so forth. Our task is to make that as fulfilling an experience as possible.However, recently, a few posters have steered the direction of the conversation in an unfortunate direction with statements like "the point of gaming is to play with other people" and "if I want to play a solo adventure game or whatever I will go play a computer game." If you've got an interest in Solo Traveller, give Mr. Sprange's efforts a boost and join the conversation. It isn't often that designers sincerely ask what solo gamers want! The thread is HERE.
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What do you want in Solo Traveller?
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Last month, Mongoose Publishing's Matthew Sprange posted that very question on their message boards. At first, the conversation seemed pretty constructive, with Sprange at one point writing:
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